M:tG card similarity search
4RR · Enchantment Creature — Cyclops
Creatures you control have haste. 5/3
Name | Mana | Type | Text |
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Goldwardens' Gambit | 6RR | Sorcery | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it. |
Mountain Stronghold | Land | Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Frenzied Saddlebrute | 4R | Creature — Orc Warrior | Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. 5/4 |
Ovalchase Dragster | 4 | Artifact — Vehicle | Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 6/1 |
Thundersteel Colossus | 7 | Artifact — Vehicle | Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 7/7 |
Akroma's Memorial | 7 | Legendary Artifact | Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. |
Death Pit Offering | 2BB | Enchantment | When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. |
Seshiro's Living Legacy | Enchantment Creature — Snake Warrior | Vigilance, haste 5/5 | |
Burning-Yard Trainer | 4R | Creature — Human Knight | Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. 3/3 |
Ulvenwald Oddity | 2GG | Creature — Beast | Trample, haste {5}{G}{G}: Transform Ulvenwald Oddity. 4/4 |