Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cylian Sunsinger

1G · Creature — Elf Shaman

{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
A-Mr. Orfeo, the Boulder 1BRGLegendary Creature — Rhino Warrior Whenever you attack, double target creature's power until end of turn. 3/4
Mr. Orfeo, the Boulder 1BRGLegendary Creature — Rhino Warrior Whenever you attack, double target creature's power until end of turn. 2/4
Canopy Claws GInstant Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mourner's Surprise 1BSorcery Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Bishop of Binding 3WCreature — Vampire Cleric When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. 1/1
Steeple Creeper 2GCreature — Frog Snake {3}{U}: Steeple Creeper gains flying until end of turn. 4/2
Verdeloth the Ancient 4GGLegendary Creature — Treefolk Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. 4/7
General Tazri 4WLegendary Creature — Human Ally When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. 3/4
Helium Squirter 4UCreature — Beast Mutant Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. 0/0
Marshal of Zhalfir WUCreature — Human Knight Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature. 2/2
Page 269