M:tG card similarity search
2W · Creature — Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) 3/2
Name | Mana | Type | Text |
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Lone Wolf of the Natterknolls | Creature — Werewolf | Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. 3/5 | |
Thieving Aven | 2U | Creature — Bird Rogue | Flying Whenever Thieving Aven deals combat damage to a player, heist target opponent's library. Whenever you cast a spell you don't own, put a +1/+1 counter on Thieving Aven. 1/4 |
Komainu Battle Armor | 2R | Artifact Creature — Equipment Dog | Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Hardy of Myra's Marvels | 2GG | Legendary Creature — Elf Performer | As Hardy of Myra's Marvels enters the battlefield, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.) 4/4 |
Blinkmoth Well | Land | {T}: Add {C}. {2}, {T}: Tap target noncreature artifact. | |
Staff of the Wild Magus | 3 | Artifact | Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life. |
Lullmage Mentor | 1UU | Creature — Merfolk Wizard | Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell. 2/2 |
Sire of the Storm | 4UU | Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. 3/3 |
Divine Smite | 1W | Instant | Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) |
Niblis of the Mist | 2W | Creature — Spirit | Flying When Niblis of the Mist enters the battlefield, you may tap target creature. 2/1 |