M:tG card similarity search
2G · Creature — Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Celestine Cave Witch | 3B | Creature — Human Warlock | When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens. Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.") 2/3 |
Raptor Hatchling | 1R | Creature — Dinosaur | Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample. 1/1 |
Essence Infusion | 1B | Sorcery | Put two +1/+1 counters on target creature. It gains lifelink until end of turn. |
Saproling Symbiosis | 3G | Sorcery | You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control. |
Archetype of Endurance | 6GG | Enchantment Creature — Boar | Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5 |
Forlorn Pseudamma | 3B | Creature — Zombie | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token. 2/1 |
Mistway Spy | U | Creature — Merfolk Detective | Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. 1/1 |
Archers of Qarsi | 3G | Creature — Naga Archer | Defender Reach (This creature can block creatures with flying.) 5/2 |
Promise of Loyalty | 4W | Sorcery | Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. |
Griffin Rider | 1W | Creature — Human Knight | As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1 |