Card Codex

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17 May 2024: Card library updated.

Daggerdrome Imp

1B · Creature — Imp

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1

Similar cards

Color identity:
NameManaTypeText
Skinwing 4Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip {6}
Ingenious Thief 1UCreature — Human Rogue Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1
Flight UEnchantment — Aura Enchant creature Enchanted creature has flying.
Kitesail Cleric WCreature — Kor Cleric Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. 1/1
Gryff Vanguard 4UCreature — Human Knight Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2
Warden 3WUSorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Gargoyle Sentinel 3Artifact Creature — Gargoyle Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. 3/3
Felisa, Fang of Silverquill 2WBLegendary Creature — Vampire Wizard Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. 3/2
Pistus Strike 2GInstant Destroy target creature with flying. Its controller gets a poison counter.
Eater of Virtue 1Legendary Artifact — Equipment Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}
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