Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Daily Regimen

W · Enchantment — Aura

Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Persuasion 3UUEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature.
Ghastly Haunting Enchantment — Aura Enchant creature You control enchanted creature.
Threads of Disloyalty 1UUEnchantment — Aura Enchant creature with mana value 2 or less You control enchanted creature.
Scarland Thrinax BRGCreature — Lizard Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. 2/2
Dimir Spybug UBCreature — Insect Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug. 1/1
Botanical Brawler GWCreature — Elemental Warrior Trample Botanical Brawler enters the battlefield with two +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler. 0/0
Biting Tether 4UEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Serpent Skin 2GEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature.
Bloodflow Connoisseur 2BCreature — Vampire Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. 1/1
Shichifukujin Dragon 6RRRSummon Dragon When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it. {R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery. 0/0
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