Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Daily Regimen

W · Enchantment — Aura

Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Markov Dreadknight 3BBCreature — Vampire Knight Flying {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. 3/3
Red Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Hornbash Mentor 2GCreature — Human Warrior When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample. 3/3
Captivating Glance 2UEnchantment — Aura Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Ley Line 3GEnchantment At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
Good-Fortune Unicorn 1GWCreature — Unicorn Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. 2/2
Xenosquirrels 1BCreature — Alien Squirrel Xenosquirrels enters the battlefield with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1. 0/0
Miraculous Recovery 4WInstant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Crystallization G/UWEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
Page 82