Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Daily Regimen

W · Enchantment — Aura

Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Silkguard XGInstant Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Sterling Supplier 4WCreature — Bird Soldier Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. 3/4
Feast on the Fallen 2BEnchantment At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
Armament of Nyx 2WEnchantment — Aura Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Rushwood Elemental GGGGGCreature — Elemental Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. 4/4
Trap Essence GURInstant Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Entangler 2WWEnchantment — Aura Enchant creature Enchanted creature can block any number of creatures.
Siegehorn Ceratops GWCreature — Dinosaur Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) 2/2
Chance-Met Elves 2GCreature — Elf Warrior Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. 3/2
Soulcatcher 1WCreature — Bird Soldier Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. 1/1
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