M:tG card similarity search
4BB · Creature — Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 3/3
Name | Mana | Type | Text |
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Merrow Witsniper | U | Creature — Merfolk Rogue | When Merrow Witsniper enters the battlefield, target player mills a card. 1/1 |
Mogg Assassin | 2R | Creature — Goblin Assassin | {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. 2/1 |
Tocatli Honor Guard | 1W | Creature — Human Soldier | Creatures entering the battlefield don't cause abilities to trigger. 1/3 |
Entirely Normal Armchair | Artifact | During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. {0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature. | |
Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |
Treasure Hunter | 2W | Creature — Human | When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. 2/2 |
Detonate | XR | Sorcery | Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller. |
Cloudreader Sphinx | 4U | Creature — Sphinx | Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/4 |
Horizon Scholar | 5U | Creature — Sphinx | Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/4 |
Disciple of Law | 1W | Creature — Human Cleric | Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |