Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dakmor Salvage

· Land

Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Similar cards

Color identity:
NameManaTypeText
Oath of Liliana 2BLegendary Enchantment When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.
Geosurge RRRRSorcery Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells.
Vizier of the True 3WCreature — Human Cleric You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls. 3/2
Oasis Ritualist 3GCreature — Naga Druid {T}: Add one mana of any color. {T}, Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won't untap during your next untap step.) 2/4
Urborg Skeleton BCreature — Skeleton Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. 0/1
Rooftop Assassin 3BCreature — Vampire Assassin Flash Flying, lifelink When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 2/2
Magus of the Library GGCreature — Human Wizard {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1
Magnetic Snuffler 5Artifact Creature — Construct When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. 4/4
Manticore 3BCreature — Manticore Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 2/1
Arcane Lighthouse Land {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Page 376