M:tG card similarity search
3BB · Artifact Creature — Dalek
Flying, menace Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Snare Tactician | 2W | Creature — Human Soldier | Whenever you cycle a card, tap target creature an opponent controls. 2/3 |
Tear | W | Instant | Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.) |
Favored Enemy | G | Enchantment | As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control. |
Abyssal Persecutor | 2BB | Creature — Demon | Flying, trample You can't win the game and your opponents can't lose the game. 6/6 |
Frantic Purification | 2W | Instant | Destroy target enchantment. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Drana's Silencer | 5B | Creature — Vampire Rogue | When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2 |
Dwarven Miner | 1R | Creature — Dwarf | {2}{R}, {T}: Destroy target nonbasic land. 1/2 |
Wagon Wrecker | 1R | Creature — Ogre Mercenary | Menace Whenever Wagon Wrecker deals combat damage to a player, a random nonland card in that player's hand perpetually gains "When you cast this spell, you lose 2 life." 2/1 |
Taunting Kobold | R | Creature — Kobold | Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 0/1 |
Wild Instincts | 3G | Sorcery | Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |