M:tG card similarity search
· Plane — The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Name | Mana | Type | Text |
---|---|---|---|
Commander's Authority | 4W | Enchantment — Aura | Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token." |
Erhnam Djinn | 3G | Creature — Djinn | At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.) 4/5 |
Slimy Dualleech | 3B | Creature — Leech | At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. 2/4 |
Goblin Motivator | R | Creature — Goblin Warrior | {T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) 1/1 |
Legion Warboss | 2R | Creature — Goblin Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. 2/2 |
Kyren Sniper | 2R | Creature — Goblin | At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker. 1/1 |
Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Barbed Spike | 1W | Artifact — Equipment | When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip {2} |
Saw | 1B | Sorcery | Destroy target creature. Its controller creates two 1/2 red Half creature tokens. |
Archfiend's Vessel | B | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. 1/1 |