Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Damia, Sage of Stone

4BGU · Legendary Creature — Gorgon Wizard

Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. 4/4

Similar cards

Color identity:
NameManaTypeText
Scion of Halaster 1BLegendary Enchantment — Background Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Necroplasm 1BBCreature — Ooze At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) 1/1
Dream Thief 2UCreature — Faerie Rogue Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. 2/1
Benthic Djinn 2UBCreature — Djinn Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life. 5/3
Surveilling Sprite 1UCreature — Faerie Rogue Flying When Surveilling Sprite dies, you may draw a card. 1/1
Maddening Wind 2GEnchantment — Aura Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
Instigator Gang 3RCreature — Human Werewolf Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3
Shizuko, Caller of Autumn 1GGLegendary Creature — Snake Shaman At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end. 2/3
Vedalken Heretic GUCreature — Vedalken Rogue Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. 1/1
Prosperity XUSorcery Each player draws X cards.
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