M:tG card similarity search
1U · Instant — Arcane
Target player mills four cards. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Soul Shatter | 2B | Instant | Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control. |
| Final-Word Phantom | 2U | Creature — Spirit Detective | Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4 |
| Lingering Tormentor | 3B | Creature — Spirit | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
| Caustic Tar | 4BB | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target player loses 3 life." |
| Mogg Infestation | 3RR | Sorcery | Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens. |
| Command the Dreadhorde | 4BB | Sorcery | Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control. |
| Mire's Toll | B | Sorcery | Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card. |
| Burning Inquiry | R | Sorcery | Each player draws three cards, then discards three cards at random. |
| Stolen Goods | 3U | Sorcery | Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. |
| Raiding Nightstalker | 2B | Creature — Nightstalker | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |