Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Damping Field

2W · Enchantment

Players can't untap more than one artifact during their untap steps.

Similar cards

Color identity:
NameManaTypeText
Harmony of Nature 2GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Marshaling the Troops 1GSorcery Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Thunderstaff 3Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Season of the Witch BBBEnchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Azami, Lady of Scrolls 2UUULegendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. 0/2
Combat Celebrant 2RCreature — Human Warrior If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) 4/1
Boom Box 2Artifact {6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
Unyaro Plane — Zhalfir At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.) Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
Merchant's Dockhand 1Artifact Creature — Construct {3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/2
Dust Animus 1WCreature — Spirit Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/3
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