Card Codex

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17 May 2024: Card library updated.

Damping Matrix

3 · Artifact

Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

Similar cards

Color identity:
NameManaTypeText
Myrsmith 1WCreature — Human Artificer Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. 2/1
Amphibian Accident 1UInstant — Adventure Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Turn to Frog 1UInstant Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Rasaad, Radiant Monk 2WWLegendary Creature — Human Monk When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1. 4/4
Break Through the Line 1REnchantment {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Frost Fair Lure Fish 5URCreature — Fish When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell {3}{U}{R} 7/7
Melira's Keepers 4GCreature — Human Warrior Melira's Keepers can't have counters put on it. 4/4
Nezumi Linkbreaker BCreature — Rat Warlock When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 1/1
Dramatic Finale W/BW/BW/BW/BEnchantment Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
A-Bretagard Stronghold Land Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
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