M:tG card similarity search
2 · Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
Name | Mana | Type | Text |
---|---|---|---|
Hogaak, Arisen Necropolis | 5B/GB/G | Legendary Creature — Avatar | You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) You may cast Hogaak, Arisen Necropolis from your graveyard. Trample 8/8 |
Lone Wolf of the Natterknolls | Creature — Werewolf | Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. 3/5 | |
Warlord's Elite | 2W | Creature — Human Soldier | As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. 4/4 |
Academy Loremaster | UU | Creature — Human Wizard | At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. 2/3 |
Dark Apostle | 3R | Creature — Astartes Warlock | Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3 |
Moderation | 1WU | Enchantment | You can't cast more than one spell each turn. Whenever you cast a spell, draw a card. |
Alchemist's Refuge | Land | {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash. | |
Glademuse | 2G | Creature — Beast | Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4 |
Teferi, Mage of Zhalfir | 2UUU | Legendary Creature — Human Wizard | Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. 3/4 |
Magmatic Insight | R | Sorcery | As an additional cost to cast this spell, discard a land card. Draw two cards. |