Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dan Lewis

1R · Legendary Creature — Human

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2

Similar cards

Color identity:
NameManaTypeText
Coat of Arms 5Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Khod, Etlan Shiis Envoy 2ULegendary Creature — Homarid Warrior All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1. 2/3
Duplication Device Artifact — Contraption Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
Argent Mutation 2UInstant Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
Enchanted Evening 3W/UW/UEnchantment All permanents are enchantments in addition to their other types.
Mistform Ultimus 3ULegendary Creature — Illusion Mistform Ultimus is every creature type (even if this card isn't on the battlefield). 3/3
Peer Pressure 3USorcery Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Pack's Disdain 1BInstant Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Ashes of the Fallen 2Artifact As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.
Inner Demon 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
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