Card Codex

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17 May 2024: Card library updated.

Dance of Panic

· Enchantment

As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.

Similar cards

Color identity:
NameManaTypeText
Amethyst Dragon 4RRCreature — Dragon Flying, haste 4/4
Brimstone Dragon 6RRCreature — Dragon Flying, haste 6/6
Rorix Bladewing 3RRRLegendary Creature — Dragon Flying, haste 6/5
Volcanic Dragon 4RRCreature — Dragon Flying, haste 4/4
Keldon Overseer 2RCreature — Human Warrior Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 3/1
Shivan Branch-Burner 5RRCreature — Dragon Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, haste 4/4
Howling Galefang 2GGCreature — Beast Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure. 4/4
It That Gets Left Hanging 5RCreature — Elemental Horror When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. 5/4
Basandra, Battle Seraph 3RWLegendary Creature — Angel Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able. 4/4
Nadaar, Selfless Paladin 2WLegendary Creature — Dragon Knight Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. 3/3
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