Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dance of Panic

· Enchantment

As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.

Similar cards

Color identity:
NameManaTypeText
Mishra's Foundry Land {T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Myojin of Infinite Rage 7RRRLegendary Creature — Spirit Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. 7/4
Diaochan, Artful Beauty 3RLegendary Creature — Human Advisor {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. 1/1
Serra's Boon 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Wintermoor Commander WBCreature — Human Knight Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/*
Frontier Warmonger 3RCreature — Human Warrior Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. 4/4
Guardian Beast 3BCreature — Beast As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4
Vault 87: Forced Evolution 3GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
Skyclave Shade 1BCreature — Shade Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. 3/1
Cage of Hands 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.
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