Card Codex

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17 May 2024: Card library updated.

Dance of Panic

· Enchantment

As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.

Similar cards

Color identity:
NameManaTypeText
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Relentless Assault 2RRSorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Gnoll Hunting Party 5RCreature — Gnoll This spell costs {1} less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike. 4/4
Gearsmith Guardian 5Artifact Creature — Construct Gearsmith Guardian gets +2/+0 as long as you control a blue creature. 3/5
Loam Lion WCreature — Cat Loam Lion gets +1/+2 as long as you control a Forest. 1/1
Command of Unsummoning 2UInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.
Bullwhip 4Artifact {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Flame-Kin Zealot 1RRWCreature — Elemental Berserker When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. 2/2
Siren's Call UInstant Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
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