M:tG card similarity search
· Enchantment
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
Name | Mana | Type | Text |
---|---|---|---|
Waves of Aggression | 3R/WR/W | Sorcery | Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Curse of Opulence | R | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") |
War Tax | 2U | Enchantment | {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control. |
Phase Dolphin | 2U | Creature — Elemental Whale | Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. 1/4 |
Nezumi Bladeblesser | 2B | Creature — Rat Samurai | Nezumi Bladeblesser has deathtouch as long as you control an artifact. Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) 3/2 |
Goblin Motivator | R | Creature — Goblin Warrior | {T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) 1/1 |
Fangren Firstborn | 1GGG | Creature — Beast | Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. 4/2 |
Maestros Diabolist | UBR | Creature — Vampire Warrior | Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 1/4 |
Sophina, Spearsage Deserter | 2RW | Legendary Creature — Human Soldier | Menace Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 4/4 |
Inner-Flame Acolyte | 1RR | Creature — Elemental Shaman | When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |