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17 May 2024: Card library updated.

Dance of Panic

· Enchantment

As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.

Similar cards

Color identity:
NameManaTypeText
Monstrous Carabid 3BRCreature — Insect Monstrous Carabid attacks each combat if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.) 4/4
Incorrigible Youths 3RRCreature — Vampire Haste Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/3
Rocket-Powered Turbo Slug 3RCreature — Slug Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.)) 3/1
Deathbellow Raider 1RCreature — Minotaur Berserker Deathbellow Raider attacks each combat if able. {2}{B}: Regenerate Deathbellow Raider. 2/3
Stampeding Horncrest 4RCreature — Dinosaur Stampeding Horncrest has haste as long as you control another Dinosaur. 4/4
Nest Robber 1RCreature — Dinosaur Haste 2/1
Thundering Giant 3RRCreature — Giant Haste (This creature can attack and {T} as soon as it comes under your control.) 4/3
Raging Kavu 1RGCreature — Kavu Flash Haste 3/1
Lightning Elemental 3RCreature — Elemental Haste (This creature can attack and {T} as soon as it comes under your control.) 4/1
Wall of Wonder 2UUCreature — Wall Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. 1/5
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