Card Codex

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17 May 2024: Card library updated.

Dance of the Skywise

1U · Instant

Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

Similar cards

Color identity:
NameManaTypeText
Veteran Warleader 1GWCreature — Human Soldier Ally Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. */*
Katilda, Dawnhart Martyr 1WWLegendary Creature — Spirit Warlock Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) */*
Wishful Merfolk 1UCreature — Merfolk Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2
Sheltering Word 1GInstant Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Magnivore 2RRCreature — Lhurgoyf Haste (This creature can attack and {T} as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. */*
Belligerent Brontodon 5GWCreature — Dinosaur Each creature you control assigns combat damage equal to its toughness rather than its power. 4/6
Pippa, Duchess of Dice 2GLegendary Creature — Human Noble {2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. {2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.) 2/2
Jagged-Scar Archers 1GGCreature — Elf Archer Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. */*
Tidewalker 2UCreature — Elemental Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. */*
Radjan Spirit 3GCreature — Spirit {T}: Target creature loses flying until end of turn. 3/2
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