M:tG card similarity search
3G · Sorcery
All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
Name | Mana | Type | Text |
---|---|---|---|
Impetuous Devils | 2RR | Creature — Devil | Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils. 6/1 |
Lim-Dûl's Paladin | 2BR | Creature — Human Knight | Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card. Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. 0/3 |
Pygmy Troll | 1G | Creature — Troll | Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll. 1/1 |
Daemogoth Titan | B/GB/GB/GB/G | Creature — Demon | Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. 11/10 |
Sustainer of the Realm | 2WW | Creature — Angel | Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3 |
Favor of the Woods | 2G | Enchantment — Aura | Enchant creature Whenever enchanted creature blocks, you gain 3 life. |
Bone Dancer | 1BB | Creature — Zombie | Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. 2/2 |
Silhouette | 1U | Instant | Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage. |
Triangle of War | 1 | Artifact | {2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
Wanderer's Strike | 4W | Sorcery | Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |