Card Codex

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17 May 2024: Card library updated.

Danitha, New Benalia's Light

1GW · Legendary Creature — Human Knight

Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. 2/2

Similar cards

Color identity:
NameManaTypeText
Clarion Cathars 3WCreature — Human Knight When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. 3/3
Hypnotic Grifter UCreature — Human Rogue {3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/2
Maelstrom Archangel WUBRGCreature — Angel Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. 5/5
Dragon's Rage Channeler RCreature — Human Shaman Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. 1/1
Oathsworn Giant 4WWCreature — Giant Soldier Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4
Chariot of Victory 3Artifact — Equipment Equipped creature has first strike, trample, and haste. Equip {1}
Syr Elenora, the Discerning 3UULegendary Creature — Human Knight Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast. */4
Magnigoth Sentry 3GCreature — Treefolk Reach 4/4
General's Enforcer WBCreature — Human Soldier Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. 2/3
Majestic Myriarch 4GCreature — Chimera Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */*
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