M:tG card similarity search
1GW · Legendary Creature — Human Knight
Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Bitterbow Sharpshooters | 4G | Creature — Jackal Archer | Vigilance, reach 4/4 |
Copper Host Crusher | 6GG | Creature — Phyrexian Bear Rhino | Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.) 8/8 |
Wrecking Crew | 4R | Creature — Human Warrior | Reach, trample 4/5 |
Sagu Mauler | 4GU | Creature — Beast | Trample, hexproof Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |
Talara's Battalion | 1G | Creature — Elf Warrior | Cast this spell only if you've cast another green spell this turn. Trample 4/3 |
Eldrazi Devastator | 8 | Creature — Eldrazi | Trample 8/9 |
Ancient of the Equinox | Creature — Treefolk | Trample, hexproof 4/4 | |
Belligerent Regisaur | Creature — Dinosaur | Trample Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn. 4/3 | |
Mazzy, Truesword Paladin | 1RGW | Legendary Creature — Halfling Knight | Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |
End-Raze Forerunners | 5GGG | Creature — Boar | Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. 7/7 |