M:tG card similarity search
2W · Legendary Creature — Human Knight
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Mosscoat Goriak | 2G | Creature — Beast | Vigilance 2/4 |
Vigilant Baloth | 3GG | Creature — Beast | Vigilance (Attacking doesn't cause this creature to tap.) 5/5 |
Sadistic Skymarcher | 2B | Creature — Vampire Soldier | As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. Flying, lifelink 2/2 |
Nymris, Oona's Trickster | 3UB | Legendary Creature — Faerie Knight | Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. 1/6 |
Deafening Silence | W | Enchantment | Each player can't cast more than one noncreature spell each turn. |
Chancellor of the Annex | 4WWW | Creature — Phyrexian Angel | You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}. 5/6 |
Inexorable Tide | 3UU | Enchantment | Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Defender of Law | 2W | Creature — Human Knight | Flash Protection from red 2/1 |
Mirri, Weatherlight Duelist | 1GW | Legendary Creature — Cat Warrior | First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. 3/2 |
Akim, the Soaring Wind | 2URW | Legendary Creature — Bird Dinosaur | Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn. 3/4 |