M:tG card similarity search
R · Creature — Human Pirate
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Treizeci, Sun of Serra | 3W | Legendary Creature — Human Knight | Companion — Your starting deck contains only nostalgic cards. (Retro frames, legends, and artifacts are nostalgic.) Vigilance Whenever you cast a nostalgic spell, you may pay {2}. If you do, put a +1/+1 counter on Treizeci, then for each +1/+1 counter on it, create a Serra Angel token. 3/3 |
Liquimetal Coating | 2 | Artifact | {T}: Target permanent becomes an artifact in addition to its other types until end of turn. |
Moonrager's Slash | 2R | Instant | This spell costs {2} less to cast if it's night. Moonrager's Slash deals 3 damage to any target. |
Telemin Performance | 3UU | Sorcery | Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control. |
Demilich | UUUU | Creature — Skeleton Wizard | This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs. 4/3 |
Chimney Imp | 4B | Creature — Imp | Flying When Chimney Imp dies, target opponent puts a card from their hand on top of their library. 1/2 |
Kami of the Crescent Moon | UU | Legendary Creature — Spirit | At the beginning of each player's draw step, that player draws an additional card. 1/3 |
Divert | U | Instant | Change the target of target spell with a single target unless that spell's controller pays {2}. |
Camouflage | G | Instant | Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
Amnesia | 3UUU | Sorcery | Target player reveals their hand and discards all nonland cards. |