M:tG card similarity search
1U · Creature — Human Pirate
{2}{U}: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. 2/1
Name | Mana | Type | Text |
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Vhal, Candlekeep Researcher | 3U | Legendary Creature — Human Wizard | Vigilance {T}: Add an amount of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.) 2/3 |
Resolute Survivors | 1RW | Creature — Human Warrior | You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life. 3/3 |
Sphinx of Clear Skies | 3UU | Creature — Sphinx | Flying, ward {2} Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) 5/5 |
Okk | 1R | Creature — Goblin | Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. 4/4 |
Ambergris, Agent of Progress | 2UR | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards. 4/3 |
Spirespine | 2G | Enchantment Creature — Beast | Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Spirespine blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able. 4/1 |
Chaos Dragon | 1RR | Creature — Dragon | Flying, haste Chaos Dragon attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. 4/4 |
Wibbly-wobbly, Timey-wimey | 1U | Sorcery | Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card. |
Commence the Endgame | 4UU | Instant | This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Sizzling Barrage | 1R | Instant | Sizzling Barrage deals 4 damage to target creature that blocked this turn. |