M:tG card similarity search
1W · Creature — Human Knight
Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Crossbow Ambush | G | Instant | Creatures you control gain reach until end of turn. (They can block creatures with flying.) |
Arborea Pegasus | 3W | Creature — Pegasus | Flying When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn. 2/3 |
Frontier Warmonger | 3R | Creature — Human Warrior | Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. 4/4 |
Fabled Path of Searo Point | Legendary Land — Mountain | {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn. | |
Ancestor Dragon | 4WW | Creature — Dragon | Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. 5/6 |
Targ Nar, Demon-Fang Gnoll | RG | Legendary Creature — Gnoll | Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. 2/2 |
Civic Gardener | 1G | Creature — Human Citizen | Whenever Civic Gardener attacks, untap target creature or land. 2/2 |
Blaring Captain | 3B | Creature — Azra Warrior | Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. 2/2 |
Flying Crane Technique | 3URW | Instant | Untap all creatures you control. They gain flying and double strike until end of turn. |
Trained Arynx | 1W | Creature — Cat Beast Mount | Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/1 |