M:tG card similarity search
2U · Creature — Human Rogue
Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Agent of Treachery | 5UU | Creature — Human Rogue | When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3 |
Tajuru Preserver | 1G | Creature — Elf Shaman | Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1 |
Void Rend | WUB | Instant | This spell can't be countered. Destroy target nonland permanent. |
Elesh Norn, Mother of Machines | 4W | Legendary Creature — Phyrexian Praetor | Vigilance If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. 4/7 |
Coma Veil | 4U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
Ice Over | 1U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
Invoke Justice | 1WWWW | Sorcery | Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. |
Unsettled Mariner | WU | Creature — Shapeshifter | Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. 2/2 |
Sigarda, Host of Herons | 2GWW | Legendary Creature — Angel | Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents. 5/5 |
Equipoise | 2W | Enchantment | At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) |