M:tG card similarity search
2B · Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Name | Mana | Type | Text |
---|---|---|---|
Field of Dreams | U | World Enchantment | Players play with the top card of their libraries revealed. |
Collision of Realms | 6R | Sorcery | Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. |
Commander's Insight | XUUU | Instant | Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. |
Ambergris, Citadel Agent | 2R | Legendary Creature — Dwarf Cleric | Haste Specialize {3} Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards. 3/2 |
Forcemage Advocate | 1G | Creature — Centaur Shaman | {T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature. 2/1 |
Suntail Squadron | 2WW | Instant | Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process. |
Dredge the Mire | 3B | Sorcery | Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control. |
Cardpecker | 1W | Creature — Bird | Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand. 1.5/1 |
Wake to Slaughter | 3BR | Sorcery | Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Razia's Purification | 4RW | Sorcery | Each player chooses three permanents they control, then sacrifices the rest. |