M:tG card similarity search
2B · Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Name | Mana | Type | Text |
---|---|---|---|
Predatory Nightstalker | 3BB | Creature — Nightstalker | When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. 3/2 |
Mana Flair | 1R | Instant | Add {R} for each nonland permanent with art by the artist of your choice. |
Simian Brawler | 3G | Creature — Ape Warrior | Discard a land card: Simian Brawler gets +1/+1 until end of turn. 3/3 |
Seal from Existence | 1WW | Enchantment | Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield. |
Archon of the Triumvirate | 5WU | Creature — Archon | Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/5 |
Leave in the Dust | 3U | Instant | Return target nonland permanent to its owner's hand. Draw a card. |
Conclave Tribunal | 3W | Enchantment | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. |
Manor Guardian | 2B | Creature — Demon | When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. 4/3 |
Hidden Horror | 1BB | Creature — Horror | When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4 |
Demonic Pact | 2BB | Enchantment | At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game. |