M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Samite Herbalist | 1W | Creature — Human Cleric | Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
Acid Web Spider | 3GG | Creature — Spider | Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment. 3/5 |
Throne of Bone | 1 | Artifact | Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. |
Luminous Wake | 2W | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. |
Vampire Envoy | 2B | Creature — Vampire Cleric Ally | Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. 1/4 |
Elf Replica | 3 | Artifact Creature — Elf | {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. 2/2 |
Elvish Lyrist | G | Creature — Elf | {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. 1/1 |
Game of Chaos | RRR | Sorcery | Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. |
Volrath's Gardens | 1G | Enchantment | {2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery. |