M:tG card similarity search
BBB · Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
Drogskol Reaver | 5WU | Creature — Spirit | Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5 |
Inspiring Commander | 4WW | Creature — Human Soldier | Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4 |
Gruesome Realization | 1BB | Sorcery | Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn. |
Multani's Presence | G | Enchantment | Whenever a spell you've cast is countered, draw a card. |
Herald of the Dreadhorde | 3B | Creature — Zombie Warrior | When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 3/2 |
Keep Watch | 2U | Instant | Draw a card for each attacking creature. |
Bereavement | 1B | Enchantment | Whenever a green creature dies, its controller discards a card. |
Grim Reminder | 2B | Instant | Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle. {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep. |
Absolving Lammasu | 4W | Creature — Lammasu | Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3 |