Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Darkest Hour

B · Enchantment

All creatures are black.

Similar cards

Color identity:
NameManaTypeText
Hidden Stockpile WBEnchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. {1}, Sacrifice a creature: Scry 1.
Khenra Eternal 1BCreature — Zombie Jackal Warrior Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.) 2/2
Mace of Disruption 1WArtifact — Equipment Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip {1}
Whirler Virtuoso 1URCreature — Vedalken Artificer When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. 2/3
Vampire Cutthroat BCreature — Vampire Rogue Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1
Consume Spirit X1BSorcery Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Deathpact Angel 3WBBCreature — Angel Flying When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." 5/5
Writhing Necromass 6BCreature — Zombie Giant This spell costs {1} less to cast for each creature card in your graveyard. Deathtouch 5/5
Rukarumel, Biologist WUBRGLegendary Creature — Human Wizard As Rukarumel, Biologist enters the battlefield, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 1/1 colorless Sliver creature token. 3/3
Necropolis of Azar 2BBEnchantment Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar. {5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk.
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