M:tG card similarity search
BG · Creature — Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life." 2/2
Name | Mana | Type | Text |
---|---|---|---|
Deploy | 2WU | Instant | Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. |
Gixian Puppeteer | 3B | Creature — Phyrexian Warlock | Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. 4/3 |
Woodland Investigation | G | Sorcery | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. It perpetually becomes a Clue artifact in addition to its other types and gains "{2}, Sacrifice this permanent: Draw a card." |
Morgul-Knife Wound | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." |
Wrench | W | Artifact — Clue Equipment | Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." {2}, Sacrifice Wrench: Draw a card. Equip {2} |
Mycoid Shepherd | 1GGW | Creature — Fungus | Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. 5/4 |
Nightclub Bouncer | 2UU | Creature — Human Rogue | Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast." 2/3 |
Sorcerer's Wand | 1 | Artifact — Equipment | Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip {3} |
Homura's Essence | Legendary Enchantment | Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn." | |
Gallowbraid | 3BB | Legendary Creature — Phyrexian Horror | Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/5 |