M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Hidden Retreat | 2W | Enchantment | Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. |
Aurora Eidolon | 3W | Creature — Spirit | {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. 2/2 |
Vigor | 3GGG | Creature — Elemental Incarnation | Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Gideon's Sacrifice | W | Instant | Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). |
Flowering Field | 1W | Enchantment — Aura | Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." |
Hot Springs | 1G | Enchantment — Aura | Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." |
Batwing Brume | 1W/B | Instant | Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.) |
Clinging Mists | 2G | Instant | Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step. |
Glacial Chasm | Land | Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you. | |
Solitary Confinement | 2W | Enchantment | At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. |