M:tG card similarity search
| Name | Mana | Type | Text | 
|---|---|---|---|
| Moonlit Ambusher | Creature — Werewolf | Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3 | |
| Tavern Smasher | Creature — Werewolf | Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 | |
| Agent Frank Horrigan | 5BG | Legendary Creature — Mutant Warrior | Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) 8/6 | 
| Skyrider Trainee | 4W | Creature — Human Soldier | Skyrider Trainee has flying as long as it's enchanted. 3/3 | 
| Llanowar Druid | 1G | Creature — Elf Druid | {T}, Sacrifice Llanowar Druid: Untap all Forests. 1/2 | 
| Tibalt, Cosmic Impostor | 5BR | Legendary Planeswalker — Tibalt | As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [−3]: Exile target artifact or creature. [−8]: Exile all graveyards. Add {R}{R}{R}. Loyalty 5 | 
| Anaconda | 3G | Creature — Snake | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 | 
| Marsh Boa | G | Creature — Snake | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 | 
| Zodiac Snake | 2B | Creature — Snake | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 | 
| Sentinel's Mark | 1W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn. |