Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Darksteel Citadel

· Artifact Land

Indestructible {T}: Add {C}.

Similar cards

Color identity:
NameManaTypeText
Bitterblade Warrior 1GCreature — Jackal Warrior You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.) 2/2
Ogre Geargrabber 4RRCreature — Ogre Warrior Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. 4/4
Splendid Reclamation 3GSorcery Return all land cards from your graveyard to the battlefield tapped.
Yore-Tiller Nephilim WUBRCreature — Nephilim Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. 2/2
Aethersnatch 4UUInstant Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)
Hurkyl's Final Meditation 4UUUInstant As long as it's not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Ramses, Assassin Lord 2UBLegendary Creature — Human Assassin Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4
Due Diligence 2WEnchantment — Aura Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Balan, Wandering Knight 2WWLegendary Creature — Cat Knight First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. 3/3
Sage of the Inward Eye 2URWCreature — Djinn Wizard Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. 3/4
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