Card Codex

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17 May 2024: Card library updated.

Darksteel Garrison

2 · Artifact — Fortification

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Similar cards

Color identity:
NameManaTypeText
Wakeroot Elemental 4GGCreature — Elemental {G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) 5/5
Dagger of the Worthy 2Artifact — Equipment Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Floodwater Dam 3Artifact {X}{X}{1}, {T}: Tap X target lands.
Mishra's Helix 5Artifact {X}, {T}: Tap X target lands.
Windrider Eel 3UCreature — Fish Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2
Duskworker 4Artifact Creature — Construct Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. 2/2
Gimli's Fury 1RInstant Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Get a Leg Up GInstant Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Griffin Canyon Land {T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Compleat Devotion 1WInstant Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
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