M:tG card similarity search
2 · Artifact — Fortification
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Name | Mana | Type | Text |
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Thermokarst | 1GG | Sorcery | Destroy target land. If that land was a snow land, you gain 1 life. |
Overwhelm | 5GG | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn. |
The Howling Abomination | 3RG | Legendary Creature — Human Beast Warrior | Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5 |
Mace of Disruption | 1W | Artifact — Equipment | Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip {1} |
Violent Outburst | 1RG | Instant | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Creatures you control get +1/+0 until end of turn. |
Inner Calm, Outer Strength | 2G | Instant — Arcane | Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. |
Chorus of Might | 3G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
Restless Vents | Land | Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. | |
Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
Look at Me, I'm the DCI | 5WW | Sorcery | Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.) |