Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Darksteel Relic

0 · Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Similar cards

Color identity:
NameManaTypeText
Leshrac's Rite BEnchantment — Aura Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Jhoira's Timebug 2Artifact Creature — Insect {T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. 1/2
Weathered Sentinels 3Artifact Creature — Wall Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5
Swiftfoot Boots 2Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Exterminatus 5WBSorcery Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.
Keeper of Kookus RCreature — Goblin {R}: Keeper of Kookus gains protection from red until end of turn. 1/1
Nicol Bolas, Planeswalker 4UBBRLegendary Planeswalker — Bolas [+3]: Destroy target noncreature permanent. [−2]: Gain control of target creature. [−9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents. Loyalty 5
Burrowing REnchantment — Aura Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Auriok Sunchaser 1WCreature — Human Soldier Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying. 1/1
Chasm Drake 4UCreature — Drake Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3
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