M:tG card similarity search
0 · Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Name | Mana | Type | Text |
---|---|---|---|
Tenth District Veteran | 2W | Creature — Human Soldier | Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. 2/3 |
Shadow Glider | 2W | Creature — Kor Soldier | Flying 2/2 |
Haunted Cloak | 3 | Artifact — Equipment | Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Ixalli's Keeper | 1G | Creature — Human Shaman | {7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. 2/2 |
Arctic Aven | 2U | Creature — Bird Wizard | Flying Arctic Aven gets +1/+1 as long as you control a Plains. {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 2/1 |
Vislor Turlough | 3B | Legendary Creature — Rogue | Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/5 |
Steppe Glider | 4W | Creature — Elemental | Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4 |
Djeru and Hazoret | 2RRW | Legendary Creature — Human God | As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. 5/4 |
Dryad Sophisticate | 1G | Creature — Dryad | Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) 2/1 |
Frog Tongue | G | Enchantment — Aura | Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.) |