Card Codex

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17 May 2024: Card library updated.

Darkwatch Elves

2G · Creature — Elf

Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 2/2

Similar cards

Color identity:
NameManaTypeText
Snake Pit 3GEnchantment Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Skyshroud Troopers 3GCreature — Elf Druid Warrior {T}: Add {G}. 3/3
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Mardu Hateblade WCreature — Human Warrior {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1
Skeleton Crew 3BCreature — Skeleton Pirate Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. 3/3
Warren-Scourge Elf 1GCreature — Elf Warrior Protection from Goblins 1/1
Assemble from Parts BInstant Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
Ambush Viper 1GCreature — Snake Flash Deathtouch 2/1
Crusading Knight 2WWCreature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
Council Guardian 5WCreature — Giant Soldier Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. 5/5
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