Card Codex

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17 May 2024: Card library updated.

Darkwatch Elves

2G · Creature — Elf

Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 2/2

Similar cards

Color identity:
NameManaTypeText
Rubble Slinger 2R/GCreature — Human Warrior Reach 2/3
Haunted Angel 2WCreature — Angel Flying When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying. 3/3
Bladestitched Skaab UBCreature — Zombie Soldier Other Zombies you control get +1/+0. 2/3
Sky Weaver 1UCreature — Metathran Wizard {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1
Northern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target black permanent. 3/3
Decorated Champion 1GCreature — Elf Warrior Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion. 2/2
Wolverine Riders 4GGCreature — Elf Warrior At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. 4/4
Shoreline Raider 2UCreature — Merfolk Protection from Kavu 2/2
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Nurgle's Rot BEnchantment — Aura Enchant creature an opponent controls When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
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