M:tG card similarity search
4WW · Creature — Human Soldier
First strike Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Sima Yi, Wei Field Marshal | 5B | Legendary Creature — Human Soldier | Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. */4 |
| Solemn Recruit | 1WW | Creature — Dwarf Warrior | Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. 2/2 |
| Weapons Trainer | RW | Creature — Human Soldier Ally | Other creatures you control get +1/+0 as long as you control an Equipment. 3/2 |
| Drogskol Infantry | 1W | Creature — Spirit Soldier | Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/2 |
| Slicer, Hired Muscle | 4R | Legendary Artifact Creature — Robot | More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.) Double strike, haste At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it. 3/4 |
| Wu Admiral | 4U | Creature — Human Soldier | Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
| Elite Skirmisher | 2W | Creature — Human Soldier | Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1 |
| God-Favored General | 1W | Creature — Human Soldier | Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens. 1/1 |
| Ambush Paratrooper | 1W | Creature — Human Soldier | Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2 |
| Trostani, Three Whispers | GG/WW | Legendary Creature — Dryad | {1}{G}: Target creature gains deathtouch until end of turn. {G/W}: Target creature gains vigilance until end of turn. {2}{W}: Target creature gains double strike until end of turn. 4/4 |