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17 May 2024: Card library updated.

Daru Spiritualist

1W · Creature — Human Cleric

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Steeling Stance 1WWInstant Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Streambed Aquitects 1UUCreature — Merfolk Scout {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn. 2/3
War Screecher 1WCreature — Bird Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3
Thoughtlace UInstant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Fey Steed 2WWCreature — Elk Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4
Sea Gate Banneret WCreature — Kor Warrior {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2
Viridescent Wisps GInstant Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
Upriser Renegade 1RCreature — Human Samurai Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) 1/3
Faerie Noble 2GCreature — Faerie Noble Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. 1/2
Flare of Faith 1WInstant Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
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