M:tG card similarity search
3W · Creature — Soldier
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1
Name | Mana | Type | Text |
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Metropolis Angel | 2WU | Creature — Angel Soldier | Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/1 |
Agadeem Occultist | 2B | Creature — Human Shaman Ally | {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control. 0/2 |
Rock Hydra | XRR | Creature — Hydra | Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. 0/0 |
Furious | 3RR | Sorcery | Furious deals 3 damage to each creature without flying. |
Rough | 1R | Sorcery | Rough deals 2 damage to each creature without flying. |
Seismic Rupture | 2R | Sorcery | Seismic Rupture deals 2 damage to each creature without flying. |
Seismic Shudder | 1R | Instant | Seismic Shudder deals 1 damage to each creature without flying. |
Tremor | R | Sorcery | Tremor deals 1 damage to each creature without flying. |
Manticore of the Gauntlet | 4R | Creature — Manticore | When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker. 5/4 |
Congregation Gryff | 1GW | Creature — Hippogriff Mount | Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4 |